My Trail of Cthulhu conversions of Modiphius‘s first two Achtung! Cthulhu scenarios are now available. The Achtung! Cthulhu setting pits agents of the Allied nations against those of the Axis as they seek to harness the cosmic power of the Mythos. The backdrop of WW II has previously appeared in Cthulhoid roleplaying, but Achtung! Cthulhu is the first setting to provide substantial material for games set in that era. Here’s a link to a bundle deal on the PDFs (where they can also be purchased individually).
The scenarios are Three Kings and Heroes of the Sea, the first two parts of the episodic Zero Point campaign, written by Sarah Newton. Each stands alone, providing an individual mission to challenge the players. Modiphius previously provided versions for Call of Cthulhu, Realms of Cthulhu, and PDQ. This is one of the benefits of PDF publishing, though print versions will follow at some point. Based on the great success of their recent Kickstarter—which started with two books and funded to about five times that, with the addition of miniatures, a board game, and more—this line will have a long and healthy life.
My conversions provide statistics and rules, including, of course, Trail of Cthulhu‘s method of providing clues. While these scenarios have more opportunities for furious action than Lovecraftian ones stereotypically do, they have many of the familiar qualities of investigation, cautious approaches, and mind-shattering horror. If you are unfamiliar with Ken Hite’s Cthulhu Mythos version of Robin D. Laws’s GUMSHOE rules, more information can be found on Pelgrane Press’s website.
While a lot of conversion work is more or less mechanical, though requiring creativity and judgment (this stat equals this one, this Call of Cthulhu skill used to find the clue is equivalent to this Trail of Cthulhu one, etc.), this project’s setting provided further interesting challenges. Sarah Newton had provided CoC rules for vehicle combat and large-scale engagements (including rules for PCs commanding such forces). I wrote rules for these aspects of warfare to fit ToC‘s style, and this was probably the most extensive design work I did on these. Also of interest to Keepers are the numerous spells I converted (three for Three Kings and seventeen for Heroes of the Sea, with two overlapping between them). Some of these are spells I’ve converted in the past, but I looked at each one to determine if changes needed to be made to fit the scenario or my own evolving sensibilities.